


(a)
This method of shading involves calculating the normals for each triangle, computing the brightness of each triangle and averaging the brightness of the triangles that meet at each vertex to get the brightness for each vertex.
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(b)
This method of shading involves calculating the normals for each triangle, averaging the normals of the triangles that meet at each vertex, and computing the brightness of each vertex based on this averaged normal.
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(c)
This method of shading involves calculating the normals for each triangle, performing a weighted average of the normals of the triangles that meet at each vertex, and computing the brightness of each vertex based on this averaged normal.
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